I’m back to sculpting, and trying to give more consideration to what the foundry can and can’t easily do (and also to my own time factor). So I’m looking at simpler shapes, rougher surfaces, and larger pieces — still small, but not tiny. Not that I’m planning to give up on detail, but I need to think more about the combination of size, surface and complexity in the casting process. Here’s a minotaur I’ve been making over the last three or four days. His head is very big and his legs are very short! He’s looking up at the sky for the star Aldebaran, the eye of Taurus. His basic shape is done, but there’s still plenty of work to do on his limbs and head.